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Apple Vision Pro won't solve the problems with virtual reality

Apple鈥檚 Vision Pro headset announced at WWDC 2023 blends virtual and real-world experiences together. But it still has many of the same problems as other headsets

By Jeremy Hsu

5 June 2023

Apple has announced its first VR headset

Apple has announced its first VR headset

Apple

Apple’s newly announced virtual reality headset promises to blend the real world with video and audio, ranging from immersive FaceTime video chats to watching films and shows on a huge virtual movie screen. But even the company that pioneered the modern smartphone may not have great expectations for its $3499 device at a time when rival Silicon Valley giants such as Meta and Microsoft have struggled to make VR go mainstream.

鈥淎pple’s headset is both experimental and expensive,鈥 says , a historian of technology at Virginia Tech. 鈥淭he same was true for many other eventually successful devices, including the iPhone, but those technologies were opening up new spaces, whereas Apple is entering well-trod ground where others have failed.鈥

Apple鈥檚 Vision Pro headset presented at its annual Worldwide Developers Conference on 5 June is designed to deliver blended reality experiences for many familiar apps made by Apple, Microsoft and other companies that mix virtual and physical spaces for work and entertainment. The headset also provides a “see-through” experience that shows the wearer’s eyes and allows for interaction with other people in the physical world even while the wearer is interacting with virtual experiences. It even creates a digital persona to replicate the appearance of the wearer for use in FaceTime conversations and other experiences.

Scheduled to become available for purchase in early 2024, the headset is connected by a woven cable to a pocket battery that supports up to 2 hours of use and supposedly runs almost silently and at a comfortable temperature. It also contains a new Apple computer chip called R1 that processes information from 12 cameras, five sensors and six microphones in an attempt to eliminate sensor lag. The headset can be controlled solely through the wearer’s visual gaze, voice and small hand gestures such as pinching and flicking motions.

Silicon Valley has been trying to make some version of XR 鈥 the catchall phrase for virtual reality, augmented reality and mixed reality 鈥 go mainstream for decades, says , author of the book Making a Metaverse That Matters. Apple鈥檚 Vision Pro headset is technically a mixed reality device that enables wearers to access immersive virtual experiences while still seeing the outside world.

Apple's Vision Pro headset

Apple’s Vision Pro headset

Apple

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Part of the challenge for XR headsets has been the steep cost, along with the physical discomfort and awkwardness of using bulky headsets. But another significant issue that has been overlooked by many tech companies involves the many people who experience which is like motion sickness, says Au.

Despite having so far, Meta has struggled to keep VR users returning to the virtual experiences available in its previously touted . Shortly before Apple鈥檚 headset announcement, Meta CEO his company鈥檚 upcoming Quest 3 VR headset that also offers a mixed reality experience.

Meanwhile, Microsoft had sold just 300,000 units of its HoloLens headset as of late 2022 while similarly failing to gain traction for its own .

Virtual reality and other XR headsets failed to gain significant traction even during the pandemic when millions of people stayed closer to home 鈥 global by more than 12 per cent between 2021 and 2022. 鈥淭he base of VR users remains small and is still almost wholly in video games and other forms of entertainment,鈥 says Vinsel.

Given that backdrop, Apple has projected sales of less than 100,000 units of its headset and total production of potentially just 300,000 headsets, according to . If the headset doesn’t sell well even based on those modest goals, Apple could still 鈥減resent it as a prototype or as an early adopter thing鈥 and market it primarily for business customers, says Au.

Apple鈥檚 headset development has cost the company more than $1 billion per year, according to . But as the world鈥檚 largest company and profits of almost $100 billion in 2022, the company can afford to bet on a multibillion dollar VR experiment even if it completely fails.

鈥淭hey could throw a billion dollars at research in VR and not even notice it,鈥 says Au. 鈥淭hat’s like the change of their couch.鈥

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