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How almost-impossible video games can create euphoric moments

听颈蝉听Douglas Heaven's monthly column about video games, and how the way we play is changing

By Douglas Heaven

27 January 2017

Super Mario

Devious DIY design

Nintendo

If at first you don鈥檛 succeed, try again. And again. And again. It took YouTuber Val JP 32,873 attempts to get to the end of a minute-long level he had designed for Super Mario Maker, a 2015 Nintendo game that lets you craft your own levels and upload them for others to play.

Val JP is known for making extremely difficult levels, stuffed with spike traps, fire pits and floating enemies that thwart anyone with less than pixel-perfect reflexes. This time he might have gone too far, however. Before you can upload a home-made level, you must prove that it is playable 鈥 and that means completing it at least once yourself.

In total, Val JP spent nearly 61 hours trying to get Mario to the finish line. He live-streamed his attempts on YouTube over many days. You can hear him egging himself on and yelling in frustration. When he finally makes it, he is near tears. 鈥淲e did it! We did it!鈥 he shouts to his viewers, who are going wild in the livestream鈥檚 chat window. It鈥檚 one of the I鈥檝e watched in some time.

On the surface, Super Mario Maker looks like typical family-friendly Nintendo fare. But it has quickly become a hub for a community of players trying to outdo each other with punishingly difficult levels. Since Val JP uploaded his level, it has been attempted nearly a million times. Only 45 other players have managed to finish it.

Hard games are more popular than ever. In the last few years, games like Devil Daggers, Clustertruck, Super Hexagon and the acclaimed Souls series 鈥 Demon鈥檚 Souls, Dark Souls 1-3 and spin-off Bloodborne 鈥 have been celebrated for their difficulty. Such games are built on the idea that dying over and over again, and getting stuck on the same section for hours, is a key part of play. For many, overcoming an enormous challenge that once seemed impossible is one of the most euphoric experiences games can provide.

Difficulty gives value to a game, says Jon Marshall at Sorath, a studio based in Melbourne, Australia. In Sorath鈥檚 you have to survive for as long as you can against wave after wave of demonic creatures. I鈥檝e put several hours into the game and my best time is 54 seconds. But then the world record is only a little more than 16 minutes.

Real sense of achievement

鈥淧eople like hard games because they do not placate them with explicit rewards for trivial actions,鈥 says Marshall. For the experience to be meaningful, the challenge cannot be illusory.

In part, the wave of difficult games can be seen as a backlash against games designed to trick players into feeling a false sense of achievement. In Candy Crush Saga, for example, your progression is largely choreographed by the game rather than determined by any real skill.

For Petter Henriksson at , a studio based in Stockholm, Sweden, that sense of slowly getting better at something is crucial. It鈥檚 a similar pleasure to playing a musical instrument, he says. 鈥淲hen I鈥檓 learning a set of guitar riffs I know what I need to do and eventually it just works. It鈥檚 muscle memory. You learn things without actually knowing you鈥檙e learning them. Suddenly, you鈥檙e just better.鈥

Landfall made Clustertruck, a game in which you have to run and jump across the tops of swerving trucks as they crash into each other. It鈥檚 as hard as it sounds. 鈥淲hen you play a really difficult game, you know exactly what it is you鈥檙e supposed to do,鈥 Henriksson says. 鈥淭he only thing is doing it.鈥

That single-minded focus may be why a community of players say the extreme challenge of the Souls games has helped them deal with depression. These fantasy-themed games pit you against formidable monsters that nearly always kill you when you first meet them. When you die, you retrace your steps and try again. On each attempt, you learn a new parry or spot a different way to attack until you master what was once unachievable.

Think through the darkness

鈥淵ou have to feel and think your way through the darkness,鈥 says Paul, a Dark Souls player who experiences depression. 鈥淚f something isn’t working, you have to try something different or you just give up. That can help a depressed person because it’s just pretty damn uplifting knowing that your skill and your intellect ultimately carried you through.鈥

The game can also be a dry run for real life. Sometimes when he is troubled by a situation, Paul recalls the despair he felt at difficult points in the game 鈥 before managing to get past them. 鈥淭o persevere through those things is just insanely rewarding,鈥 he says. 鈥淚 wouldn鈥檛 trade my Dark Souls war stories for anything.鈥

In Dark Souls, you can also call on other players to help you in times of need. They appear in your game and fight by your side. Some players have said this experience encouraged them to seek help with their depression.

But other players can also just provide a thrilling spectacle. Sorath built video replays into Devil Daggers as a learning tool, letting you see where you went wrong. You can also watch replays from others, to learn from the best. 鈥淩eplays are a stage for hero worship,鈥 says Marshall. 鈥淭hey let us marvel at what鈥檚 humanly possible.鈥

After releasing the game, Sorath found that some players could survive much longer than the developers thought possible. They have updated the game twice to make high-level play harder. 鈥淚t鈥檚 easy to underestimate the skill of the dedicated minority,鈥 says Marshall. 鈥淲atching their feats still give us awe and dread.鈥

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